Developing graphics frameworks with Java and OpenGL / Lee Stemkoski, James Cona.
By: Stemkoski, Lee [author.].
Contributor(s): Cona, James [author.].
Material type: Text Language of document:EnglishPublisher: 2022Description: ix, 298 p. : ill. ; 26 cm.ISBN: 9780367720698.Subject(s): Java (Computer program language) | Computer graphics -- Computer programsDDC classification: 006.6 St41 De Summary: "Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Java programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results"-- Provided by publisher.Item type | Current library | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|
Book | Dr. B. R. Ambedkar Central Library Science | 006.6 St41 De (Browse shelf(Opens below)) | Available | 265883 |
Browsing Dr. B. R. Ambedkar Central Library shelves, Shelving location: Science Close shelf browser (Hides shelf browser)
006.6 Sa363 Co The computer graphics manual / | 006.6 Sp87 De Device-independent graphics : with examples from IBM personal computers / | 006.6 St36 Mu Multimedia : computing, communications, and applications / | 006.6 St41 De Developing graphics frameworks with Java and OpenGL / | 006.6 St892 Co Computational visualization : graphics, abstraction, and interactivity / | 006.6 St892 No Non-photorealistic computer graphics : modeling, rendering, and animation / | 006.6 T233 Co Computer graphics and environmental planning / |
Includes index.
"Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Java programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results"-- Provided by publisher.
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